/*
* $RCSfile: Text2DTest.java,v $
*
* Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
* $Revision: 1.1 $
* $Date: 2006/02/01 01:32:57 $
* $State: Exp $
*/
package iuyt;
import java.applet.Applet;
import java.awt.*;
import java.awt.Font;
import java.awt.event.*;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.Text2D;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
public class Text2DTest extends Applet {
private SimpleUniverse u = null;
public BranchGroup createSceneGraph() {
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
// Create a Transformgroup to scale all objects so they
// appear in the scene.
TransformGroup objScale = new TransformGroup();
Transform3D t3d = new Transform3D();
t3d.setScale(0.4);
objScale.setTransform(t3d);
objRoot.addChild(objScale);
// Create the transform group node and initialize it to the
// identity. Enable the TRANSFORM_WRITE capability so that
// our behavior code can modify it at runtime. Add it to the
// root of the subgraph.
TransformGroup objTrans = new TransformGroup();
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
TransformGroup textTranslationGroup;
Transform3D textTranslation;
float yPos = -.5f;
Shape3D textObject = new Text2D("Rotating Yellow Text",
new Color3f(1f, 1f, 0f),
"Serif",
60,
Font.BOLD);
Appearance app = textObject.getAppearance();
PolygonAttributes pa = app.getPolygonAttributes();
if (pa == null)
pa = new PolygonAttributes();
pa.setCullFace(PolygonAttributes.CULL_NONE);
if (app.getPolygonAttributes() == null)
app.setPolygonAttributes(pa);
objTrans.addChild(textObject);
textTranslation = new Transform3D();
textTranslation.setTranslation(new Vector3f(0f, yPos, 0f));
textTranslationGroup = new TransformGroup(textTranslation);
textTranslationGroup.addChild(objTrans);
objScale.addChild(textTranslationGroup);
yPos += .5f;
/* Blue 40point text*/
textObject = new Text2D("Blue 40point Text",
new Color3f(0f, 0f, 1f),
"Serif",
40,
Font.BOLD);
textTranslation = new Transform3D();
textTranslation.setTranslation(new Vector3f(0f, yPos, 0f));
textTranslationGroup = new TransformGroup(textTranslation);
textTranslationGroup.addChild(textObject);
objScale.addChild(textTranslationGroup);
yPos += .5f;
/* Green italic text*/
textObject = new Text2D("Green Italic Text",
new Color3f(0f, 1f, 0f),
"Serif",
70,
Font.ITALIC);
textTranslation = new Transform3D();
textTranslation.setTranslation(new Vector3f(0f, yPos, 0f));
textTranslationGroup = new TransformGroup(textTranslation);
textTranslationGroup.addChild(textObject);
objScale.addChild(textTranslationGroup);
yPos += .5f;
// Create a new Behavior object that will perform the desired
// operation on the specified transform object and add it into
// the scene graph.
Transform3D yAxis = new Transform3D();
Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
0, 0,
4000, 0, 0,
0, 0, 0);
RotationInterpolator rotator =
new RotationInterpolator(rotationAlpha, objTrans, yAxis,
0.0f, (float) Math.PI*2.0f);
rotator.setSchedulingBounds(bounds);
objTrans.addChild(rotator);
return objRoot;
}
public Text2DTest() {
}
public void init() {
setLayout(new BorderLayout());
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
Canvas3D c = new Canvas3D(config);
add("Center", c);
// Create a simple scene and attach it to the virtual universe
BranchGroup scene = createSceneGraph();
u = new SimpleUniverse(c);
MoverBehavior navigator =
new MoverBehavior(u.getViewingPlatform().getViewPlatformTransform());
scene.addChild(navigator);
// Have Java 3D perform optimizations on this scene graph.
scene.compile();
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
u.getViewingPlatform().setNominalViewingTransform();
u.addBranchGraph(scene);
}
public void destroy() {
u.cleanup();
}
//
// The following allows HelloUniverse to be run as an application
// as well as an applet
//
public static void main(String[] args) {
new MainFrame(new Text2DTest(), 256, 256);
}
}