Package iuyt

Source Code of iuyt.Text2DTest

/*
* $RCSfile: Text2DTest.java,v $
*
* Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
*   notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
*   notice, this list of conditions and the following disclaimer in
*   the documentation and/or other materials provided with the
*   distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
* $Revision: 1.1 $
* $Date: 2006/02/01 01:32:57 $
* $State: Exp $
*/

package iuyt;

import java.applet.Applet;
import java.awt.*;
import java.awt.Font;
import java.awt.event.*;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.Text2D;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;

public class Text2DTest extends Applet {

    private SimpleUniverse u = null;
   
    public BranchGroup createSceneGraph() {
  // Create the root of the branch graph
  BranchGroup objRoot = new BranchGroup();

        // Create a Transformgroup to scale all objects so they
        // appear in the scene.
        TransformGroup objScale = new TransformGroup();
        Transform3D t3d = new Transform3D();
        t3d.setScale(0.4);
        objScale.setTransform(t3d);
        objRoot.addChild(objScale);

  // Create the transform group node and initialize it to the
  // identity.  Enable the TRANSFORM_WRITE capability so that
  // our behavior code can modify it at runtime.  Add it to the
  // root of the subgraph.
  TransformGroup objTrans = new TransformGroup();
  objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

  BoundingSphere bounds =
      new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);

  TransformGroup textTranslationGroup;
  Transform3D textTranslation;
  float yPos = -.5f;
  Shape3D textObject = new Text2D("Rotating Yellow Text",
          new Color3f(1f, 1f, 0f),
          "Serif",
          60,
          Font.BOLD);
  Appearance app = textObject.getAppearance();
 
  PolygonAttributes pa = app.getPolygonAttributes();
  if (pa == null)
      pa = new PolygonAttributes();
  pa.setCullFace(PolygonAttributes.CULL_NONE);
  if (app.getPolygonAttributes() == null)
      app.setPolygonAttributes(pa);
  objTrans.addChild(textObject);

 
  textTranslation = new Transform3D();
  textTranslation.setTranslation(new Vector3f(0f, yPos, 0f));
  textTranslationGroup = new TransformGroup(textTranslation);
  textTranslationGroup.addChild(objTrans);
  objScale.addChild(textTranslationGroup);
  yPos += .5f;

  /* Blue 40point text*/
  textObject = new Text2D("Blue 40point Text",
        new Color3f(0f, 0f, 1f),
        "Serif",
        40,
        Font.BOLD);
  textTranslation = new Transform3D();
  textTranslation.setTranslation(new Vector3f(0f, yPos, 0f));
  textTranslationGroup = new TransformGroup(textTranslation);
  textTranslationGroup.addChild(textObject);
  objScale.addChild(textTranslationGroup);
  yPos += .5f;

  /* Green italic text*/
  textObject = new Text2D("Green Italic Text",
        new Color3f(0f, 1f, 0f),
        "Serif",
        70,
        Font.ITALIC);
  textTranslation = new Transform3D();
  textTranslation.setTranslation(new Vector3f(0f, yPos, 0f));
  textTranslationGroup = new TransformGroup(textTranslation);
  textTranslationGroup.addChild(textObject);
  objScale.addChild(textTranslationGroup);
  yPos += .5f;
 
 
  // Create a new Behavior object that will perform the desired
  // operation on the specified transform object and add it into
  // the scene graph.
  Transform3D yAxis = new Transform3D();
  Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
          0, 0,
          4000, 0, 0,
          0, 0, 0);

  RotationInterpolator rotator =
      new RotationInterpolator(rotationAlpha, objTrans, yAxis,
             0.0f, (float) Math.PI*2.0f);
  rotator.setSchedulingBounds(bounds);
  objTrans.addChild(rotator);

  return objRoot;
    }

    public Text2DTest() {
    }

    public void init() {
  setLayout(new BorderLayout());
  GraphicsConfiguration config =
           SimpleUniverse.getPreferredConfiguration();

        Canvas3D c = new Canvas3D(config);
  add("Center", c);

  // Create a simple scene and attach it to the virtual universe
  BranchGroup scene = createSceneGraph();
  u = new SimpleUniverse(c);
  MoverBehavior navigator =
     new MoverBehavior(u.getViewingPlatform().getViewPlatformTransform());
  scene.addChild(navigator);

        // Have Java 3D perform optimizations on this scene graph.
        scene.compile();

        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        u.getViewingPlatform().setNominalViewingTransform();

  u.addBranchGraph(scene);
    }

    public void destroy() {
  u.cleanup();
    }

    //
    // The following allows HelloUniverse to be run as an application
    // as well as an applet
    //
    public static void main(String[] args) {
  new MainFrame(new Text2DTest(), 256, 256);
    }
}
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